Tooth, Claw, and Tail (Schemes) [Archenemy Schemes] Friday Night Magic 2006 Set: Conspiracy Type: Artifact Creature
Description
Set: Conspiracy Type: Artifact Creature — Construct Rarity: Rare Cost: {4} No more than one creature can attack each combat
{3}{W}{W}{W}: Until end of turn
If this ability has been activated four or more times this turn
Set: Magic Player Rewards 2004 Type: Artifact Rarity: Rare Cost: {2} At the beginning of your upkeep
destroy all nonland permanents target opponent controls
Tooth, Claw, and Tail (Schemes) [Archenemy Schemes] Friday Night Magic 2006 Set: Conspiracy Type: Artifact CreatureSet: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion, destroy up to three target nonland permanents. "Silence your wailing. This is but a taste of the destruction my pets have in store."
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