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it gains +1 [Defense] until end of turn
Set: Promo Finish: Cold Foil Type: Weapon Subtype: Bow (2H) Rarity: Promo Class: Ranger Once per Turn Action - [1 Resource]: If you have no cards in your arsenal
if you have a card in your pitch zone with cost [3 Resource] or greater
- Target club or hammer weapon attack gains +2 [Power]
they lose 1[Life]
Korshem, Crossroad of Elements [ELE000] (Tales of Aria) 1st Edition Cold Foil CRU124 it gains +1 [Defense] untilSet: Tales of Aria Edition: 1st Edition Finish: Cold Foil Type: Action Subtype: Landmark Rarity: Fabled Class: Elemental Cost: 1 When you arrive at the legendary Korshem, go again. Whenever a hero reveals a card, they gain [1 Resource], or gain 1 [Life], or their next attack this day gains +1 [Power], or their next attack action card they defend with this day gains +1 [Defense]. At sunset each day, depart Korshem if no hero gained [Resource], [Life],
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