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If Sonic Boom deals damage
Action - Remove a steam counter from Optekal Monocle: Opt 1
making it the most dynamic draft experience yet
Set: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Common Class: Generic Cost: 0 The next attack action card with cost [1 Resource] or less you play this turn gains +3 [Power]
your hero gains +1 [Intellect] until end of turn
Balance of Justice [HVY195] (Heavy Hitters) Cold Foil HER071 If Sonic Boom deals damageSet: Heavy Hitters Finish: Cold Foil Type: Equipment Subtype: Head Rarity: Legendary Class: Generic Instant Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put 1DEFENSE counters on it equal to its DEFENSE.)
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