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A Cultural History of Chess-Players: Minds, Machines, and Monsters Environmental Economics 86(d) A Sword & Sorcery

SKU 331002891
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86(d) A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East

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A Cultural History of Chess-Players: Minds, Machines, and Monsters Environmental Economics 86(d) A Sword & SorceryISBN 13: 9781784994204 Publisher: Manchester University Press Publication date: 08 15 2017 Pages: 240 Product dimensions: 6. 14(w) x 9. 21(h) x 0. 56(d) This inquiry concerns the cultural history of the chess player. It takes as its premise the idea that the chess player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chesss status as an intellectually superior and socially useful game, particularly

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